Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumdx.dll 23.21.13.8792]
    Renderer: NVIDIA GeForce 940M
    Vendor:   NVIDIA
    VRAM:     2020 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Documents\old\Documents\UnityDev\Convex\Builds\x64\vex_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Documents\old\Documents\UnityDev\Convex\Builds\x64\vex_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Documents\old\Documents\UnityDev\Convex\Builds\x64\vex_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Documents\old\Documents\UnityDev\Convex\Builds\x64\vex_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.465 seconds
desktop: 1280x720 60Hz; virtual: 1280x720 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 12.434947 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 3404.
Total: 0.966654 ms (FindLiveObjects: 0.167485 ms CreateObjectMapping: 0.018661 ms MarkObjects: 0.279452 ms  DeleteObjects: 0.079310 ms)

UnloadTime: 4.298160 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 3402.
Total: 0.836492 ms (FindLiveObjects: 0.144624 ms CreateObjectMapping: 0.021460 ms MarkObjects: 0.209006 ms  DeleteObjects: 0.045253 ms)

